


Reason being the Assault Rifle seems to take a lot of inspiration from big water-cooled WW1 machine guns, you can see a strange amalgamation of the Vickers Gun, FG42, and Lewis Gun mixed in there, so I don't think calling it an assault rifle is appropriate. Assault Rifle name changed to Machine Gun and chambered to fire.Reason being the Combat Rifle's default magazine appears to be designed to hold rifle cartridges based off its appearance and size. Combat Rifle now chambered to fire 5.56mm rounds.38 is 10 dmg then the base damage for the 10mm Auto should be 20 since its muzzle energy is double that of the. 38 Special round from a 4-inch barrel has a muzzle energy of 235 ft-lbf and a 10mm Auto round from a 4-inch barrel has a muzzle energy of 470 ft-lbf, and the base damage for the. 38 was chosen to be the base for weapon damage calculation being the weakest ballistic ammo type available. Receivers for example have had their impact on weapon damage dramatically reduced, the greatest effect on weapon damage now comes from barrel mods and caliber conversion mods.Īs for how the scaling works.

In addition fire rate and weapon modifications have been altered to make more sense. If you're like me this probably did seem a bit strange so I created this mod to fix that.īallistic weapon damage has been recalculated to be based off of the caliber and barrel length of the weapon. 38 special, changing the receiver of a gun somehow increased damage, base hunting rifle does less damage than the. 45 ACP rounds somehow has the same damage as a. For example, switching a gun from semi-auto to fully-automatic somehow massively reduced damage, the Thompson submachine gun firing. So why make this mod? Vanilla weapon balance was alright from a game-play perspective, but it just wasn't realistic. So if you’re wondering what this mod does, it overhauls all the ranged weapons in the game to create a more immersive experience. MK14 EBR by dazzerfong - patch requires MK14 EBR Reload Animation by Wardaddy/Steampunk755 Patches now available for weapon mods! All credits go to original authors. Patches for all official DLCs now available (Nuka World, Far Harbor, and Automatron)Ĭurrently working on creating a big update for Weapon Realism Overhaul, which will add a few more features to the game really soon.
